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AI Insights · Timothy · October 2022

Top Basketball Games Performance in Turkey Q3 2022

Discover the performance trends of the top 5 basketball game apps on a unified platform in Turkey during Q3 2022, including download, revenue, and active user metrics.

Top Basketball Games Performance in Turkey Q3 2022

During the third quarter of 2022, the top 5 basketball game apps on a unified platform in Turkey demonstrated varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at their metrics:

Baskett Battle from SUPERSONIC STUDIOS LTD saw a notable increase in weekly revenue, peaking at approximately $20 in mid-September before closing the quarter at around $13. Weekly downloads fluctuated significantly, starting at around 27K at the beginning of July, peaking at approximately 105K in mid-September, and ending the quarter at about 78K. The app's weekly active users also showed a significant upward trend, growing from around 62K at the start of the quarter to over 318K by the end.

Basketball Arena - Sports Game by MASOMO LIMITED experienced steady weekly revenue, with a peak of around $1.3K in mid-July and a slight dip to about $492 by the end of September. Weekly downloads started at approximately 23K in late June, peaking at around 26K in early August, and declining to around 8.5K by the end of September. The app's weekly active users showed a downward trend, starting at around 57K and decreasing to approximately 34K by the end of the quarter.

Basketball Stars™: Multiplayer from Miniclip.com had a relatively consistent weekly revenue, with minor fluctuations and a peak of $764 at the end of September. Weekly downloads varied, starting at around 13K, peaking at approximately 15K in mid-July, and closing the quarter at about 13K. The app maintained a steady number of weekly active users, fluctuating around 50K throughout the quarter.

NBA LIVE Mobile Basketball by Electronic Arts displayed a decline in weekly revenue, starting at around $745 in early July and ending at approximately $299 by the end of September. Weekly downloads also showed a downward trend, starting at around 14K and decreasing to about 7.5K. The app's weekly active users decreased from approximately 185K at the beginning of the quarter to around 116K by the end.

Jump Dunk 3D by Voodoo had no reported revenue throughout the quarter. Weekly downloads started at around 3.5K, peaking at approximately 17K in mid-July, and dropping to zero by the end of September. The app's weekly active users followed a similar trend, beginning at around 10K, peaking at approximately 28K in mid-July, and decreasing to around 7K by the end of the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022